I am importing a sprite into PIXI using
var texture= PIXI.Texture.fromImage("img.png");
var sprite = new PIXI.Sprite(texture);
// I set the position
stage.addChild(sprite);
I want to detect collisions on this sprite and since PIXI has no collision detection support. I am using p2.js
and this needs a polygon bounding box for collision detection
How can I get the polygon from pixi and pass it to p2 and detect a collision?
Any sample or some pointers will be very helpful.
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